I’ve been playing board games all my life, and began playing games in the modern board game movement over the last decade. In the last couple of years, I’ve begun working on some of my own designs. Some of them were awful and have been thrown away. Some weren’t good, but I kept them around because there’s at least an idea there. But lately I’ve had a few good ideas that I’ve been working on bringing to the table.
At the start of 2016, I began creating a prototype for a rocket launching game that had some real promise. There was strategy there. The parts had purpose. Actions that players took mattered. But most of all, it was fun. After showing it off at Origins 2015 to a couple of people in the industry, I determined this is the game I want to move forward with. That game is now called Astroventure. In Astroventure, players represent private aerospace companies looking to build the best reputation they can out of their competition. Over the course of the game, players will launch rockets, complete contracts, acquire upgrades to their rockets, and explore planets in order to gain the most reputation they can. Whoever gains the highest reputation wins the game.
From there I’ve also added Compact Carnival to my lineup. A small card game where players are building an amusement park by playing attractions from their hand to the park. Each attraction scores points based on their placement. Whoever has the most points at the end wins.
So after the initial success of Astroventure, I established Cork Board Games for the home of my game designs. It’s a website that’s one part game design blog, and one part game review blog. I plan to share more information on game design as I come across things to share there. You can follow along with Astroventure’s development as well as any other projects I work on by going to corkboardgames.com.