GAME DESIGN

I’ve been playing board games all my life, but began really diving into the tabletop community over the past decade. In 2016, I began working on some of my own designs. After several years of convention demos, play testing, contests, and iteration, I’m finally happy with several designs and am actively working toward publication.

Current Projects

Amusement Architect

1-4 players
25 minutes
drafting, modular board, tile laying

You are a budding young amusement park designer hoping to create the next great amusement park for the tycoon Andreas A. Anderson. But you’re not the only one hoping to win the contract. Over the course of four rounds, you and the other players will draft and place cards with various attractions in your design, aiming to earn the most points for your overall plan. Each attraction type has a variety of scoring methods and a set of starting scenarios provide great replayability and allow you to make each game unique.

Ticket Town

2-4 players
20 minutes
dice rolling, drafting, hand management, press your luck, variable player powers

The carnival has come to town and the crown jewel is the row of games known as Ticket Town. Everyone lines up and tries their best to earn as many tickets as they can, because whoever does will be named the Mayor of Ticket Town.

Ticket Town (formerly Dicey Drafting) plays over three rounds where you roll a set of dice, then draft scoring cards that best take advantage of the results you’ve rolled. The cards are classic carnival games like Ring the Bell and Pop the Balloon. Your dice placement dictates how well you do at the game, allowing you to quit at any time for lower points, but extra benefits. It’s up to clever dice placement and manipulation to turn a random hand into a winning one and be crowned the Mayor of Ticket Town.

ARC (Animal Revival Collective)

1-4 players
5 minutes
real time, pattern matching

You’re a member of the Animal Revival Collective attempting to bring extinct animals back to life. You’ll be rapidly rearranging a sequence of DNA to match the known traits of the animal you’re trying to revive. However, the other scientists are also racing to revive animals faster than you. The first player to manage to revive three animals wins the game.

Other Work

I’ve been a judge for the Board Game Design Workshop since 2019. I give feedback and gaming advice to designers submitting their games, mostly based on innovation. In 2020 I also signed up to be a coach to help the semi-finalists improve their games and advance to the final round of judging.

One of my first game design projects was creating a set of rules to play Dark Seas by AEG solo. It was my first venture into game design that I shared with the world. After publishing the first set of rules on BoardGameGeek, I got feedback by Robb Williams (girman39) who suggested adding rules for the Quartermaster. I thought the suggestion was a great idea and added it into the rules and re-released them again. You can find the rules on Board Game Geek by going to this link.

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